// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently

#pragma once

#ifndef STRICT
#define STRICT
#endif

#include "targetver.h"

#include <windows.h>

#include "Singleton.h"

#include <GL/GL.h>
#include <GL/GLU.h>

#define _ATL_APARTMENT_THREADED
#define _ATL_NO_AUTOMATIC_NAMESPACE

#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS	// some CString constructors will be explicit

#include "resource.h"
#include <atlbase.h>
#include <atlcom.h>
#include <atlctl.h>

using namespace ATL;

#include "gdiplus.h"
using namespace Gdiplus;

class CGLRenderControl;
extern CGLRenderControl *g_pCGLRenderControl;

#pragma comment(lib, "gdiplus.lib")
#pragma comment(lib, "GlU32.lib")
#pragma comment(lib, "OpenGL32.lib")
#pragma comment(lib, "winmm.lib") 
